How do I unlock the next Throw Food For Animals area?
Raise Throw Power and throw a food tier that can land there. There is no area door. Exact meters are TBA.
Throw Food For Animals areas from Forest toward later biomes. Halloween maps HarvestField and PhantomHarbor Unverified. Place 120219252362013. October 2026.
Forest toward later biomes.
~8 min read
Throw Food For Animals areas on Place 120219252362013 (Goofy Chupacabra) sit on a throw line in front of the pad. You unlock the next biome by raising Throw Power and using a food tier that can actually land there — not by finding a door, ticket, or warp. Names below come from clips. Order is Unverified. Play on Roblox.
| Fact | Detail |
|---|---|
| Place | 120219252362013 |
| Listing | Throw Food For Animals |
| Developer | Goofy Chupacabra |
| Universe | 10766972131 |
| Platform | Roblox |
| Unlock | Throw Power + food tier (distance), not a door |
| Order | Unverified — clip names, not a HUD atlas |
| Early landings | Forest, then Savanna in beginner recaps |
| Halloween listing | 2 new maps — names not in listing text |
| HarvestField | Third-party list — Unverified |
| Created | September 18, 2026 |
| Last verified | October 31, 2026 |
Matched by build plan, shared topics, and guide progression — not random related links.
Stand on the throw line, fill the meter, and land food in grass you can walk. Throw Food For Animals areas are landings, not rooms. Throw Power sets how far the food can travel. Food tier sets which animals can spawn when it lands. If either piece is missing, the next biome does not exist for your session.
| Gate | What it actually is | What it is not |
|---|---|---|
| Throw Power | Max distance along the biome line | A key, badge, or area NPC |
| Food tier | What can spawn on a successful landing | A map unlock purchase |
| Walkable loot | You can collect the animal that spawned | A fog silhouette you cannot reach |
| Plot cash | Pays the next bar and the next shop food | A teleport to Mythical Zone |
| Halloween window | Timed listing extras (2 maps) | A named HarvestField door |
Wooden pull-ups until Forest collects with Apple ($30). Banana, then Toast (~$4K) once Savanna is in range. Exact Throw Power per biome is TBA. A shop row that you cannot land is a sunk cost, not an unlock. Full food names: foods.
Required meters, “studs,” and bar prices stay off the table until a live HUD still exists. If a recap orders Desert after Jungle, treat that as one session, not a wiki rule. After you can name the two gates, the next job is the clip name list.
These names show in assigned footage. Order is Unverified. Spelling in recaps flips between Savanna and Savannah; this page uses Savanna. Ocean and Winter show up in some third-party lists and stay off this table until a clip on this page’s video shows them.

| Area (clips) | Role in sessions | Order |
|---|---|---|
| Forest | First named biome after starter grass | Unverified |
| Savanna | Second early landing after Toast in beginner recaps | Unverified |
| Desert | Mid clip biome; Jackal sample | Unverified |
| Jungle | Mid clip biome; Tiger samples | Unverified |
| Mountains | Later clip biome; Griffin sample | Unverified |
| Taiga | Later clip biome; Bear sample | Unverified |
| Prehistoric / Deep Waters | Named together in clips; Mosasaurus sample | Unverified |
| Ancient Ruins | Named in clips; animal sheet TBA | Unverified |
| Mythical Zone | Named ~01:35 in the assigned area clip | Unverified |
| Mythical Paradise | Paired with Mythical Zone in the same recap | Unverified |
| Shadow Realm | Named ~02:18 in the assigned area clip | Unverified |
| Phantom Harbor | Halloween-timed clip biome; lobster sample | Unverified |
Do not treat row 7 as “seventh unlock.” A session that skips from Forest to Jungle because Throw Power was already high is still valid. A session that never sees Shadow Realm is also valid. The listing loop is throw → collect → cash → better food → train → new area — it never prints this atlas.
HarvestField is a third-party Halloween name. It is not in the clip column above. If your live UI shows a different string, believe the live UI. Halloween listing copy is only “2 new maps” — next section.
These are clip samples, not a 128-row bestiary. Cash/s figures on other pages stay Unverified. Park what you collect; do not wait for a Griffin in Forest.
| Area | Sample animals (clips) | Use |
|---|---|---|
| Forest | Frog, Paw Pony, Owl, Horse | First parked cash |
| Savanna | Zebra, Hyena, Giraffe | First real income jump |
| Desert | Jackal | Mid-session earner sample |
| Jungle | Tiger, Golden Tiger, Mantis Shrimp | Variant sample; still Unverified rates |
| Mountains | Griffin, Gorilla | Late clip earner |
| Taiga | Bear, Caracal, Wolf | Late clip earner |
| Prehistoric / Deep Waters | Triceratops, Velociraptor, Mosasaurus | End-line recap samples |
| Ancient Ruins | TBA in assigned clips | Name only |
| Mythical Zone | TBA in assigned clips | Name only |
| Mythical Paradise | TBA in assigned clips | Name only |
| Shadow Realm | TBA in assigned clips | Name only |
| Phantom Harbor | Lobster sample in a Halloween recap | Event landing — Unverified |
Forest can still give a frog after you own Toast. Savanna Hyena (~$200/s in one shop recap) is Unverified as a free grant. Diamond Mosasaurus is a variant flex, not a Forest goal. Full collect rules: animals.
Carrot/Apple for Forest. Banana then Toast when Savanna is lootable. Later Sportskeeda rows (Burger, Shank, Phantom Lobster) wait until the matching biome is a walk, not a screenshot. After samples, the Halloween naming trap is the next check.
The listing promised 2 new maps, more food, and more animals for the Halloween window (2026-10-25 18:00 UTC → 2026-11-01 11:00 UTC). It did not print HarvestField or Phantom Harbor in that listing text. Treat both strings as Unverified names until the live UI agrees.

| Source | What it says | Wiki status |
|---|---|---|
| Roblox listing | 2 new maps, more food and animals | Verified as listing copy |
| Assigned area clip | Two new maps at the open; Mythical / Shadow names later | Clip recap |
| Phantom Harbor | Named in a Halloween recap with a lobster sample | Unverified official name |
| HarvestField | Third-party / AI list | Unverified — not in clip column |
| Pumpkin Monster | Halloween Limited, 900% of best animal in recaps | Event animal, not a map name |
| Halloween egg | Shop row in sessions | Food/egg, not a biome unlock |
Two maps in listing copy means two. Mythical Zone, Mythical Paradise, and Shadow Realm are clip biomes that also appear outside the Halloween sentence. Do not merge them into the “2 new maps” promise. Event page: Halloween.
If your session labels a dock Phantom Harbor and never shows HarvestField, log Phantom Harbor as the string you saw. Do not paste HarvestField into a Discord argument as if the listing printed it. Timed maps still use the same unlock: Throw Power plus a food that lands.
The food left the pad and disappeared into a biome you cannot loot. That is a range miss, not a broken area door. Shorten the hold or add pull-up reps until the landing is grass you can walk.

| Symptom | Likely cause | Do this |
|---|---|---|
| Dies at your feet | Off the line or early release | Reset stance; retry Carrot/Apple |
| Forest silhouette, cannot collect | Throw Power still short | Wooden reps, then Apple |
| Savanna after Toast, still fog | Toast bought before range | Train, then throw Toast again |
| Overshoots into Mythical fog | Hold too long for this meter | Release earlier; do not buy Cosmic food yet |
| Halloween map named, animal unreachable | Event range plus Throw Power | Train; treat map names as Unverified |
| Bought Phantom Lobster, still in Forest | Food tier ≠ area unlock | Match food to a walkable tile |
A Perfect recap (~+20, Unverified) that you cannot collect is still a failed throw. Perfect is a meter bonus, not a biome ticket. Practice the line on the beginner guide before you hunt Shadow Realm.
Ancient Ruins, Mythical Paradise, and Phantom Harbor are clip flavor until Forest and Savanna both pay. Spend the next cash tick on the stand or on food that matches the tile you can already loot. Cash math: currency.
Stalls are almost always treating a screenshot as a door, buying food for a biome you cannot walk, or copying HarvestField as listing canon.
| Mistake | Fix |
|---|---|
| Waiting for an area NPC / door | Throw farther; train Throw Power |
| Buying Toast before Forest collects | Apple + Wooden until Forest is lootable |
| Aiming at Mythical Zone on Carrot | Shorten the throw to starter/Forest grass |
| Treating clip order as a quest log | Unverified order — loot what you can walk |
| Calling HarvestField official | Listing text is only 2 new maps |
| Skipping Savanna for a Griffin screenshot | Park Zebra/Hyena cash first |
| Copying Ocean / Winter as clip canon | Not in the assigned clip name list |
| Using a throw script to “reach” maps | Out of scope |
When Forest and Savanna both collect, raise Throw Power and only then test Desert or Jungle with the matching food. Unofficial spend ranks: tier list.
Next: raise range on Throw Power until the next biome is a walk, not fog.
Raise Throw Power and throw a food tier that can land there. There is no area door. Exact meters are TBA.
Clips name Forest, Savanna, Desert, Jungle, Mountains, Taiga, Prehistoric / Deep Waters, Ancient Ruins, Mythical Zone, Mythical Paradise, Shadow Realm, and Phantom Harbor. Order is Unverified.
Unverified third-party name. The listing only promised two new Halloween maps and did not print that string.
It appears in Halloween recaps. Treat the name as Unverified until the live HUD matches. Listing text is only “2 new maps.”
Clip samples: Forest — Frog, Paw Pony, Owl, Horse. Savanna — Zebra, Hyena, Giraffe. Not a full drop table.
Your throw reached fog you cannot walk. Train Throw Power or shorten the hold. Buying later food does not open a door.
Matched by build plan, shared topics, and guide progression — not random related links.