Throw Food For Animals foods

Throw Food For Animals Foods

Throw Food For Animals food shop: 38 foods across 16 tiers from Carrot to Phantom Lobster. Prices Unverified. Place 120219252362013. Checked October 2026.

38 foods / 16 tiers. Prices Unverified.

~10 min read

At A Glance

This Throw Food For Animals foods wiki is the Food Shop lookup for Roblox Place 120219252362013 (listing Throw Food For Animals, universe 10766972131, group Goofy Chupacabra). Public recaps name 38 foods across 16 tiers from starter Carrot to Phantom Lobster. Every price in the 38-row table is a third-party Sportskeeda recap and stays Unverified until your live shop matches it. Shank at $618T sitting above Fillet at $57T is a recap gap, not a wiki invention. Place check October 31, 2026. Play on Roblox.

FactDetail
Place120219252362013
ListingThrow Food For Animals
DeveloperGoofy Chupacabra
Universe10766972131
PlatformRoblox
Foods named in recaps38 foods · 16 tiers
How to buyFood Shop cash (not Robux food rows)
StarterCarrot equipped at spawn
Clip-confirmed earlyApple $30 · Banana next · Toast ~$4K
Price sheet sourceSportskeeda public table — Unverified here
Known anomalyShank $618T vs Fillet $57T (price drop)
CreatedSeptember 18, 2026
Last verifiedOctober 31, 2026

Animals, then tiers

Matched by build plan, shared topics, and guide progression — not random related links.

How do Throw Food For Animals foods work?

Food is the bait you throw from the line. Listing copy on Place 120219252362013 is throw food → attract animals → earn money → buy better food. Higher shop rows usually aim at later biomes and rarer animals, but they do not teleport the landing. Throw Food For Animals foods only matter if Throw Power can put that food on grass you can walk.

Throw Food For Animals Food Shop Tier 1 Carrot, Apple, and Banana rows
RuleWhat it meansStatus
Equip then throwShop buy does nothing until that food is on the throwListing loop
Tier vs biomeLater tiers usually match later areasUnverified pairing sheet
Price vs rangeCash cost does not raise Throw PowerClip-confirmed
Rarity labelsCommon through Cosmic on the recap sheetSportskeeda — Unverified
Halloween extrasPumpkin / lobster-named rows in event shopsWindowed — Unverified names
Codes for foodNo working codes / no codes menuOctober 31, 2026

Shop cash, not a second currency

Parked animals tick cash. That cash is what the Food Shop spends. Game Pass rows (x2 Cash, x2 Training Power) and Lucky Throw packs are Robux extras — they are not food names. Confirm pass prices in-game on game passes. If a recap mixes Robux with a food label, believe the live Food Shop, not the screenshot caption.

Halloween limited rows can sit next to Apple in the same HUD. A Pumpkin Monster or event egg is not a 39th Sportskeeda food. Pay the live label or skip it; do not merge event Robux into the 38-row cash ladder.

Carrot is already equipped

You do not buy Carrot. Day one is throw Carrot, park whatever lands, train on the Wooden bar, then open Apple at $30 when Forest is the next tile. A full first-hour loop lives on the beginner guide. This page is the shop sheet that loop eventually opens.

What is the full 38-food shop table?

All 38 rows below are the Sportskeeda public list used as a name sheet. Rarity, tier, and price stay Unverified in Place 120219252362013. Watermelon rarity was not labeled in that recap, so this wiki marks it Unverified instead of inventing Common or Rare. Use the live Food Shop if a name, order, or suffix differs.

Throw Food For Animals Food Shop Toast Uncommon Tier 2 at $4K next to Orange $20K
FoodRarityTierPrice (Unverified)
CarrotCommon1Starter
AppleCommon1$30
BananaCommon1$150
ToastUncommon2$4K
OrangeUncommon2$20K
PearUncommon3$200K
CheeseRare3$1M
Bread LoafRare4$12M
WatermelonUnverified4$60M
CroissantEpic5$650M
ChocolateEpic5$3.2B
MushroomEpic6$30B
BaconLegendary6$150B
BurgerLegendary7$1.3T
ShankLegendary7$618T
FilletMythic8$57T
SteakMythic8$1.5QA
Royal SteakMythic9$50QA
Golden AppleSecret9$120QA
Crystal MelonSecret10$4QI
Ember BaconSecret10$18QI
Lava SteakDivine11$120QI
Elder StrawberryDivine11$700QI
Phoenix FilletDivine12$4SX
Star JellyCelestial12$27SX
Dragon's AppleCelestial13$180SX
Starlight DonutCelestial13$450SX
GlowshroomCelestial13$1.4SP
Sunday TowerCelestial13$3.5SP
Golden CornEternal14$2.5OC
Roast TurkeyEternal14$28OC
Caramel AppleEternal14$250OC
Candy CornEternal15$750NO
Hot CiderEternal15$8.5DC
Golden PumpkinEternal15$75DC
Ghost ChowderCosmic16$18UD
Calamari RingsCosmic16$200UD
Phantom LobsterCosmic16$1.8DD

How to read suffixes

K / M / B / T are familiar. Later recap suffixes (QA, QI, SX, SP, OC, NO, DC, UD, DD) are Sportskeeda-style large-number labels, not verified in-game tooltips. If your shop shows a different abbreviation or a rounded integer, the live row wins. This wiki will not “fix” a suffix to make the ladder look smooth.

Clip-checked names versus later ladder

Sessions on this page’s footage show Carrot at spawn, Apple at $30, Banana as the next buy, Toast as the first Uncommon around $4K, then much later Burger around $1.3T and a Shank row. Everything from Orange through Phantom Lobster is a recap name until your shop prints it. Do not skip Forest farming because Crystal Melon or Phantom Lobster looks like an endgame flex on a third-party table.

If a name is missing, the row is locked, renamed, or the recap is ahead of your Throw Power. Locked is not a cue to paste a fan price. Scroll the live shop once per session and write down only rows you can actually click.

Why is Shank $618T sitting above Fillet $57T?

On the Sportskeeda ladder, Legendary Shank is listed at $618T (tier 7) and the next food, Mythic Fillet, is listed at $57T (tier 8). That is a price drop while rarity and tier go up. Treat it as a recap gap: possible typo, unit mix-up, or an old patch. This Throw Food For Animals foods page will not “correct” Fillet to a made-up $6.18QA to force a rising curve.

Throw Food For Animals Food Shop unlocking Shank at $6.8T — live HUD, not the $618T recap
RowRecapWhat to do in-game
Burger~$1.3T Legendary 7Match the live shop if you are that far
Shank$618T Legendary 7Screenshot the live price; do not assume $618T
Fillet$57T Mythic 8Expect a possible cheaper-or-typo row vs Shank
Steak$1.5QA Mythic 8Unverified; ignore until Shank/Fillet match live
Any T/QA jumpSportskeeda onlyBelieve HUD over this table

Do not build a spend plan on the drop

If Fillet is truly cheaper than Shank in your shop, that is a live fact worth taking — after you can throw that far. If Fillet is more expensive and the $57T was a bad OCR, that is also fine. Either way, mid-game cash still belongs on Toast, Forest parks, and Throw Power, not on arguing T versus T. When both rows exist, write down the HUD numbers; this wiki stays Unverified until those stills exist.

Burger is the last clip-priced landmark

Footage used for this article shows a Burger-scale shop row around $1.3T before Shank. That is a timing sample in one long session, not a requirement that you must hit Burger on day one. If your shop never shows Burger, you are not “behind a secret food” — you are still in earlier tiers, which is where Apple, Banana, and Toast actually pay.

Which foods should I buy first?

Buy the next food only when the biome it is for is already in range, or will be after one Wooden-bar session. This Throw Food For Animals foods buy order is clip-led through Toast, then Unverified.

BuyWhenPrice recapStatus
CarrotSpawn — already equippedStarterClip-confirmed
AppleAfter first park; Forest is the next tile$30Clip-confirmed
BananaForest throws already collect$150 SportskeedaNext food in clips; price Unverified
ToastSavanna is the next landing you can train toward~$4KFirst Uncommon recap
Orange+After Savanna parks and range still grows$20K+Unverified sheet
Burger / Shank / FilletLate cash + late biomesT-scaleUnverified; flag the $618T vs $57T gap
Phantom LobsterEnd of the recap ladder$1.8DDName only — Unverified

Apple is the only cheap confirmed spend

$30 is small enough that new players buy it and still throw into starter grass. Pair Apple with Wooden pull-ups from Throw Power. Banana is the next name in the same sessions; the $150 figure is Sportskeeda, so confirm the HUD. Toast around $4K is the first jump that actually hurts if Forest is not already farming.

Stop before Cosmic on day one

Ghost Chowder, Calamari Rings, and Phantom Lobster sit at Cosmic tier 16 on the recap sheet. Halloween shops may also surface pumpkin or lobster-named rows during the listing window. Those are not beginner unlocks. If an event food appears in your shop, read the live cost and the halloween page — do not assume the Sportskeeda Cosmic prices apply to a limited row.

Do higher foods replace Throw Power?

No. Food changes what can spawn. Throw Power changes how far the throw travels. A Toast that dies in starter grass is still a starter throw. Listing copy on Place 120219252362013 trains pull-up stands so new areas open; the Food Shop does not sell that stat.

You bought…But throws…Do this
Apple $30Die at your feetWooden bar, then retry Apple
BananaNever leave ForestTrain, then throw; do not buy Orange yet
Toast ~$4KCannot walk SavannaMore Throw Power, then Toast again
Any T-scale foodLand in fog you cannot lootYou paid for a bait you cannot collect
Halloween shop foodMiss the event mapTrain, then test — map names Unverified

Match food to a collectable tile

Forest after Apple, Savanna after Banana/Toast is the clip pattern. Later biomes (Desert, Jungle, Mountains, Taiga, Prehistoric, and Halloween extras) have TBA Throw Power gates. Area names: areas. If you cannot name the tile you can loot, you are not ready for the next Sportskeeda row.

A meter that looks full and still dumps food into fog is a failed collect. Shorten the hold or add pull-ups until you can walk the animal. Food rarity does not rescue a landing you cannot reach.

Cash has a second sink

The same park income also buys gym time. When the shop and the stand compete for one cash pile, spend on the action that makes the next collect succeed. That is usually more Throw Power, not a rarity skip. Income rules: cash.

What food shop mistakes waste cash?

Wasted Food Shop cash is almost always believing Unverified T-scale prices, buying past your range, treating Shank versus Fillet as a solved formula, or waiting on codes that do not exist.

MistakeFix
Copying all 38 prices as officialUse the table as names; confirm HUD
Ignoring Shank $618T vs Fillet $57TFlag the gap; screenshot live rows
Toast before Forest parksApple $30 + Wooden bar first
Buying food to skip Throw PowerRange is a gym stat, not a shop stat
Inventing Watermelon rarityRecap left it blank — keep Unverified
Waiting for a food codeNone listed October 31, 2026 — codes
Script / auto perfect throw to “use” expensive foodOut of scope
Robux pass instead of AppleLearn Carrot → park → Apple first

Next lookup is what actually spawns

Once Apple through Toast are honest buys, the sequel is which animals those throws can park — not Phantom Lobster theory. Open animals for the sample $/s sheet and the 128-name TBA rule. Rank guesses belong on tier list, which is unofficial.

What next

Next: park what those throws spawn on animals.

Keep range honest on Throw Power. Unofficial ranks: tier list.

FAQ

How many foods are in Throw Food For Animals?

Public recaps say 38 foods and 16 tiers from Carrot to Phantom Lobster. Confirm the live Food Shop.

Are the food prices official?

No. They are an Unverified Sportskeeda table. Apple $30 and Toast ~$4K are the early clip landmarks.

Why is Shank more expensive than Fillet on the table?

Shank is listed at $618T and Fillet at $57T. That price drop is a recap gap. Screenshot the live shop.

Which food should I buy first?

Keep Carrot, then Apple at $30 after the first park, then Banana, then Toast around $4K when Savanna is in reach.

Does buying better food raise Throw Power?

No. Train pull-up stands. Food only changes bait. Range gates the biome.

Can I get food from codes?

No working codes and no codes menu as of October 31, 2026.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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